![]() ![]() LibVLCSharp 4 preview and LibVLC 4 nightly builds are distributed using for now. NET wrapper that consumes LibVLC and allows you to interact with native code from C#/F#. Install LibVLCSharp or LibVLCSharp.Forms (if you plan on using Xamarin.Forms).Platformĭotnet add package VideoLAN.LibVLC. LibVLC is the actual VLC engine written mostly in C/C++ and compiled for your target platform. Install LibVLC in your platform specific project.Linux including desktop, server and Raspberry Pi (GTK).Windows Universal (UWP for Desktop, mobile and Xbox).MediaPlayerElementįull featured video control for Xamarin.Forms available in LibVLCSharp.Forms (iOS/Android) and Uno platform (iOS/Android/UWP). Most things you can achieve with the regular VLC desktop app, you can also achieve using libvlc. Able to cast and stream to distant renderers, like Chromecast and UPnP renderers.Support for 360 video and 3D audio playback, including Ambisonics.Audio passthrough with SPDIF and HDMI, including for Audio HD codecs, like DD+, TrueHD or DTS-HD.Support for HDR, including tonemapping for SDR streams.Playback of Audio CD, DVD and Bluray with menu navigation.Network browsing for distant filesystems (SMB, FTP, SFTP, NFS.) and servers (UPnP, DLNA).Hardware and efficient decoding on every platform, up to 8K.Run on every platform, from desktop (Windows, Linux, Mac) to mobile (Android, iOS) and TVs.Play every media file formats, every codec and every streaming protocols.Ĭheck out libvlc-nuget to get a basic understanding of how libvlc works, what it can offer and how to install it with NuGet. The official repository URL for this repo is. It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio as well as encode and stream. ![]() NET platforms based on VideoLAN's LibVLC Library. LibVLCSharp is a cross-platform audio and video API for. ![]()
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