Impromptu Sneak Attack : At 5th level, the arcane trickster has achieved such mastery over their specific niche of spellcasting that they can combine their magical potential with their natural instinct and cunning.The arcane trickster may ignore the usual rogue level requirements for this bonus feat. Rogue Bonus Feat : At 3rd level, the Arcane Trickster may select a bonus feat from the rogue's bonus feat list.If the arcane trickster gets a sneak attack modifier from another source (such as rogue levels), the sneak attack dice will stack. Sneak Attack : At 2nd and 5th level, the arcane trickster gains sneak attack dice as a rogue would.Arcane Trickery : At 2nd level, the arcane trickster gains a +2 bonus to Use Magic Device skill checks.Working at a distance increases the normal skill check DC by 5, and the arcane trickster cannot take 20 on the check. Ranged Legerdemain : At 1st level, using their magical trickery, an arcane trickster can utilize the Mage Hand spell to perform one of the following class skills at a range of 30 feet: Disable Trap, O pen Lock, or P ick Pocket.They do not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting, including learning new spells as part of their natural progression. Spells per Day: At 1st and 4th level the arcane trickster gains new spells per day as if they had also gained a level in an arcane spellcasting class they belonged to before adding the prestige class.Sneak Attack +2d6, Impromptu Sneak Attack Skills: Disable Trap 8 ranks, Spellcraft 8 ranks, Knowledge (Arcana) 6 ranks.Skill Points: 7 + INT modifierĬlass Skills: All Knowledges, Barter, Bluff, Concentration, Craft Trap, Decipher Script, Diplomacy, Handle Trap, Heal, Intimidate, Open Lock, Parry, Perception, Perform, Search, Sense Motive, Sleight of Hand, Spellcraft, Stealth, Taunt, Tumble, Use Magic Device Primary Saving Throws: Reflex & Will Base Attack Bonus: + 3/4 Levels Requirements (Check your pockets.) Alignment Restriction: Any nonlawful Hit Die: d8 Proficiencies: Arcane tricksters gain no additional proficiency in any weapon or armor. Go Lich for higher caster lvl (yes you can get to caster lvl 29 with that choice) or go Trickster for more sneak attack dice, anything else is invalid. Which mean the earliest you can apply your sneak attack dice to your fire balls is char lvl 14. NPC arcane tricksters are the sort of people who might bump into you in a crowded cavern. Add 1 lvl of rogue and you can go Arcane Trickster at char lvl 5. Assassins occasionally opt for this class, but usually only if they already have wizard or sorcerer levels.Īrcane tricksters tend to use a seat-of-the-pants approach to adventuring, loading up on spells that improve their stealth and mobility. They are among the most adaptable of adventurers.Īrcane spellcasting and the sneak attack ability are needed to qualify for this class, making it a natural choice for multiclassed wizard/rogues or sorcerer/rogues. Arcane tricksters combine their knowledge of spells with a taste for intrigue, larceny or just plain mischief.
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